I recently composed the track, "To Be A True Hero", as part of the soundtrack for the Dota 2 Open Angel Arena Mod after being approached by my composer colleague, Ryan Krause, when he asked me to contribute music. Take a listen to the track!
In May of this year, CIMFest Director and GGDA Middle/South Chapter Member, Rodrigo Obando, reached out to me asking if I would be interested in speaking about video game soundtracks at CIMFest 2017 at Columbus State University. Anyone who knows me knows that I love video game soundtracks, and that I love talking about them, so of course I agreed to be a speaker.
The talk that I presented was about the functions of video game music. I presented some of my favorite game soundtracks as well as some of the most groundbreaking ones, and briefly talked about why these soundtracks enhance their games so much and why they are so memorable. It was a great time being able to share my appreciation for some of my favorite composers with others, and I look forward to being able to speak at other events in the future!
On April 17th, I completed the production of the soundtrack for a video game project entitled, Turbulence. The video game was created by long-time friend and programmer, Danny Wadkins, and a team of computer science majors at Columbus State University.
The game drew inspiration from the hit sports game, Rocket League®. In Turbulence, two opposing teams of player-controlled airplanes compete in a game to see who can score the most goals.
Hear the soundtrack for Turbulence below!
In early February of 2016, Kennesaw State University in Atlanta Georgia was one of Georgia's Global Game Jam sites of 2016.
At this Global Game Jam site, I met and teamed up with programmers and designers, Jared Hill, Darren O’Neale, Kevin Friddle, Phoenix Alexander-Wright, and composers William Sandberg, and Jakari Rush, to create a fully functional video game within 48 hours. I acted as co-composer on the title track and sole composer of the in-game track, as well as the music producer and sound designer for the entire project.
Our final result was a 3D action-adventure stealth game titled Dark Ascension. We were incredibly grateful and surprised to find that at the end of the Game Jam, our team won not only the award for Overall Best Game, but also the award for Best Original Score, beating over 30 other teams. Since our game was also part of the Chaotic Good competition, we were also offered paid internship positions with the company.
It was a really amazing experience and a blessing to be able to collaborate with people I had never met, and be able create a game that we each put a lot of ourselves into in such a short timeframe.
Check out the video below for a play through of Dark Ascension.